⟵studio garner

Slot

visual identity ◦ prototyping

Slot is a startup booking application which schedules according to availability. Most bookings apps start with the company reputation and then the customer is forced to find an available time. Slot reverses it. They wanted a mark that was scalable as an app but remained clean and suggestive at larger levels.

Built for: Slot LLC
Built by:
Built with: Adobe XD, AE, Affinity

Most people have enough expendable income—but not enough time or skill— for services like hairstyling, lawncare, or home repair. Many booking applications target this market by offering  a filtered list of vendors. But Angie's List, Thumbtack, Houzz, Homeadvisor, and others overlook the central parameter for service booking: time.

The services noted above use location and industry as their primary search parameters. While a user may like a provider on their lists they will be forced to look elsewhere when that provider does not have available slots. Booking must begin by listing ONLY those vendors whose available slots match user needs.

Any digital product which offers a solution must have a way to coordinate variable user times and provider's available slots. Put together, their integration would benefit customers who are derailed by unavailability and businesses who suffer from cancellations.

SLOT LLC sought a simple web and app interface that could constrain search parameters, issue a conditional vendor list in return, allow for in-app booking, and do each without user confusion.

The application's visual identity should be memorable, simple, and correspond to the central theme of time. The name SLOT points both to vendor openings ("I have a slot available...") and user selection ("Slot it"). The tick mark and O in the namemark display the double meaning of time and selection.

The aesthetic aim was to simplify the interface while staying in brand. The opening menu should maintain the proper sequence of conditions (time–location–service). The brand colors operate as visual guides for interactions and behaviors. The orange represents clickable  decisions or interactions.

Much like the design, the interactions themselves should be rectilinear and only circular insofar as it relates to time. Here I have added an interactive prototype. You can click around on the actual graphic here below.

e:ryan@jryangarner.com